This is good news, since we no longer need to delve into the complicated world of
OpenGLES or cocos2d or other engine.
However, hard coding particles can be a pain since there are quite many parameters
to play with. I wanted to incorporate this particle system into my old game - Blast The Droids,
and while playing with it, I find I am stuck in the "change one parameter, and execute" loop.
It takes hours(!) to design a simple explosion.
What if, there is a way to play with the CAEmitter particle VISUALLY, and then get the code
instantly? Well, now there is! Cause I make an app for this purpose. :D As normal, I make apps
because I want to use it myself XD
The app is initially designed for iPad only because it is easier to design in larger screen, but it is a Universal App so you can use it in iPhone/iPod Touches as well!
This way you can be in a train, at lunch, or anywhere and design your own particle system,
get the code and implement it whenever you want.
I added multiple export options:
1. Copy to clipboard
2. Post to pastebin.com (u need internet)
3. Email the code.
4. Save code as txtfile and import in iTunes.
There are also 2 types of codes available - init code, or modifier code. Init code is what you specify when you init the particle (inital condition). And the modifier code basically is to be placed in a method that triggered by user actions.
Here is the Demo Video showcasing the ability of the app:
For testing purposes, you can download an app template made for this app:
As of this blog post date, the app is under review by Apple.
Do you have any questions? Requests? Post it in the comments sections or just email me.